You can back away, find a dark corner or try to disarm him. This means that in Hitman: Absolution we have a bit of rubber-banding, a bit of leeway to try things out. He won’t immediately try to shoot you, he’ll attempt to arrest you. Let’s say you get discovered by a police officer. Obviously we still have a lot of stealth elements in the game. We had quite a few binary reactions in the old games, where if you got discovered it turned into a bit of a clumsy combat situation. We looked at all the previous Hitman titles and said, “Okay, there’s a lot of DNA here, what do we want to improve?” We looked at everything, from Agent 47 himself – how does he move? what can he do? – to the AI. Part of time was spent building a brand new engine from scratch. How does it feel to be bringing Hitman back after such a long time away? There is still plenty of mystery around Agent 47’s upcoming mission so I recently caught up with Tore Blystad, game director and Christian Eleverdam, gamplay director at IO Interactive to get some further intel. Hitman: Absolution was one of the most talked about games at E3 earlier this month after an impressive behind closed doors showing and the release of this atmospheric trailer.
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